Intrigue in Three Regions Castle. A kingdom stretched thin. And the whispered legends of the Fallen Ten drawing knives in the dark.
Lord Gerald weighs survival against honor as King Zor’s council tightens its fist. In the shadows, the Dark Guild remakes the lost into weapons—and the Fallen Ten step from rumor into reckoning.
Four lands, one storm.
Courts, clans, and the long winter of politics.
Iglu’s domed ice forest, merciless northern seas, and lawless violence.
Prosperous ancient coasts and pink-violet skies. The beginning of it all.
Dbari warriors, Lolo mysteries, Mdonu Empire, Ustawu’s prosperity, and the Wastes.
From Asar Atum, Zhimona Thora, and Bacchus Falco to the northern originals—legends with scars. Read their origins and roles in the wars to come.
“Gritty, grounded, and relentless. The world of Ann feels lived-in—and deadly.”