Intrigue in Three Regions Castle. A kingdom stretched thin. And the whispered legends of the Fallen Ten drawing knives in the dark.

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Book cover: Knights of Zalbus

A fragile peace. A ruthless court. A knife-edge choice.

Lord Gerald weighs survival against honor as King Zor’s council tightens its fist. In the shadows, the Dark Guild remakes the lost into weapons—and the Fallen Ten step from rumor into reckoning.

Explore the World of Ann

Four lands, one storm.

Zalbus region art

Zalbus

Courts, clans, and the long winter of politics.

Nefaria region art

Nefaria

Iglu’s domed ice forest, merciless northern seas, and lawless violence.

Khyronia region art

Khyronia

Prosperous ancient coasts and pink-violet skies. The beginning of it all.

Aetherscale region art

Aetherscale

Dbari warriors, Lolo mysteries, Mdonu Empire, Ustawu’s prosperity, and the Wastes.

Meet the Fallen Ten

From Asar Atum, Zhimona Thora, and Bacchus Falco to the northern originals—legends with scars. Read their origins and roles in the wars to come.

“Gritty, grounded, and relentless. The world of Ann feels lived-in—and deadly.”